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Silence the sun
A 2D Shoot-em-up Game

"Take control of a being, born from the suffering of outcasts. Take vengeance by shooting down the opposing force and evolve your monster as you tear your way through humanity’s last city."

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Our group logo


The team:

  • 3 Level Designers

  • 3 Game Artists

  • 3 Animators

  • 4 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.


  • Custom built level editor

  • Game Engine made by the team

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Scripted the player movement together with a programmer colleague

  • Scripted the player & enemy bullet patterns

  • Designed the second boss alongside colleagues from other disciplines

  • Level Propping / Level Art

  • Member in Player task force

  • Member in Gameplay task force

  • Member in Boss task force


Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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