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My individual projects which reflect my style and design philosophy


Technical Level Design Set In A Top-Down RPG
Focus Areas: Game Design, Level Design & System Design


Character Movement Design Set In An Open World
Focus Areas: Level Design & Game Design


Full game experiences made at The Game Assembly working tightly together with

Programmers, Animators, Artists & Technical Artists

These games run on game engines that we as a group construct from scratch.

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3D Obstacle Racer

Overated Delivery Service

Defy the laws of traffic safety and general sense as you race to deliver your sausages in this unreal delivery simulator!

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3D Mobile Puzzle Game


Illuminate all crystals by manipulating light itself in both direction and color in order to test your mental prowess.

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2D Shoot-em-up

Silence the sun

Take control of a being, born from the suffering of outcasts. Take vengeance by shooting down the opposing force and evolve your monster as you tear your way through humanity’s last city.

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2D Platformer

Saga of Embla

Navigate to the core of a corrupted landscape looking for your brother while helping your trusted companion Saga cleanse the land.

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2D Adventure

Gobbo Island

After crashlanding on a strange island, you must fight off monsters and solve puzzles in order to rebuild you ship and go home.

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3D Action RPG

Spite: Order of Chaos

Bludgeon your way through hordes of enemies to save the high priest before your order falls to evil.

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3D Platformer

A Familiar Tale

Keep your courage as you explore a mushroom infested forest, full of puzzles and help your grandma in need.


Project 8

Not Yet Announced

Our final project with our group before we all scatter and begin our internships.

This is a bigger project that will span 9 weeks full time.

Group size: 16 game developers

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